Bibliography
Resources.
30 sources cited across published episodes.
Every study, article, and guideline referenced in a Frustratingly Simple episode. Marked URL_NEEDS_VERIFICATION when the source is real but the link is unverified.
Studies (2)
Coercive control: a definitional and conceptual review
Stark 2007
The framework that gives 'gaslighting' its clinical home.
Cognitive Behavioural Therapy for Social Anxiety Disorder — meta-analysis
Mayo-Wilson et al. 2014 (Lancet Psychiatry)
Strong evidence base for CBT in social anxiety, supporting the "responds to treatment" claim.
Articles (27)
APA — chatbots can't replace therapists
Breaking Ban: Belgium's Ineffective Gambling Law (Collabra, 2023)
Effects of Action Video Game Play on Cognitive Skills: A Meta-Analysis (APA, 2023)
Engineered highs: Reward variability and frequency... (Addictive Behaviors)
Evidence that gaming dopamine change was 'of the same order' as amphetamine (Koepp et al.,
FDA OKs ADHD Video Game Therapy — EndeavorRx (Psychiatric News, APA)
Garea et al. loot-box / problem-gambling meta-analysis (International Gambling Studies, 20
Gaslighting: a sociological concept worth taking seriously
Sweet 2019 (American Sociological Review)
Clear academic treatment of the term — useful counter to internet usage.
Global prevalence of gaming disorder: A systematic review and meta-analysis (Stevens et al
Groundbreaking new study: time playing video games can be good for wellbeing (Oxford Inter
Guzey — the fact-check on Why We Sleep
Internet Gaming — American Psychiatric Association (DSM-5-TR 'condition for further study'
Lisa Feldman Barrett — How Emotions Are Made
NASA UAP independent study
NASA UAP Independent Study report
NotebookLM (source-grounded AI)
Open Science Collaboration (2015) — the replication crisis
Pentagon AARO FY2024 UAP report
Scholars' open debate paper on the WHO ICD-11 Gaming Disorder proposal (Aarseth et al.)
Stanford — risks in AI mental-health tools (2025)
Sumner et al. (BMJ) — exaggeration traced to press releases
The myth of the amygdala hijack
Time spent playing video games is unlikely to impact well-being / Oxford telemetry program
UCL habit-formation study (Lally et al.)
Video game loot boxes are linked to problem gambling (PLOS One)
Why existential threat increases conspiracy belief (BJP 2026)
Why We Sleep — Matthew Walker
Books (1)
Quiet: The Power of Introverts in a World That Can't Stop Talking
Susan Cain
Useful counterweight to the assumption that introversion is a problem.